top of page

You will find a collection of my Digital Artworks on this page - For Full game playthroughs visit our steam store. For Full Experience Playthroughs please Visit our Youtube account

Game Files
Full Playthroughs

To Become the Wanderer

Inspired by Caspar David Friedrich’s iconic wanderer, this standalone VR piece invites the viewer not to observe the sublime, but to walk directly into it. Rather than gazing from the mountaintop, the audience traces the unseen path the figure once travelled—moving through wind, stone, and silence toward the horizon. Along the ascent, fragments of a poem are discovered like cairns: verses that ask the participant to look inward, to confront their own anxieties, ambitions, and sense of place.

Under the Sea

Under the Sea submerges the viewer into a quiet, living world beneath the surface—an environment too vast and too fragile to be understood from above. As the participant drifts through its depths, they encounter marine species that reveal themselves not as spectacle, but as neighbours: schooling fish, drifting jellies, and organisms whose lives unfold at a scale we rarely consider. Each meeting becomes a lesson in proximity—how closeness dissolves abstraction and turns “the ocean” into a community of presences.

Sisyphus

Sisyphus is a VR descent into the endless cadence of modern labour. Inspired by the Greek myth, you find yourself climbing a stark, modular staircase, each step accompanied by the familiar ambience of office life—notification tones, printers, elevator chimes, quiet conversations, the hum of fluorescent lights. These sounds become the boulder you push, small pressures accumulating into a larger weight. At the peak, instead of relief, a quiet reset returns you to the base, the cycle reborn. In its looping structure, the work reframes Sisyphus not as a tragic hero but as a contemporary professional: endlessly ascending tasks, emails, deadlines—an echo of Camus’ provocation to “imagine Sisyphus happy.” Here, the challenge is not the climb, but recognising the absurd repetition we accept, and what it might mean to step off the stairs entirely.

Monk by the Sea —

Three Meditations

Inspired by Caspar David Friedrich’s austere vision of a lone figure facing the immensity of nature, this VR experience reimagines contemplation as movement. Instead of standing still beside the sea, the participant is guided through three elemental landscapes: desert, jungle, and ocean. Each environment offers its own sound-bath—wind sweeping across dunes, the layered calls of rainforest life, the deep pulse of the tide—inviting a form of sensory immersion that replaces human drama with natural cadence.

SERVICES

MURALS/Painting

Read More

Design

Read More

Interactive Projection Mapping

Read More
bottom of page